Portfolio · 2023 — 2026 Sydney, Australia • —:— AEST

Shivani Sudhir.

A product designer composing calm, considered apps for people who use them every day.

Practice UI · UX · Brand
Shipped 5 apps · iOS & Android
Status Open to select work
§ 01

I design apps the way a good editor writes a sentence — spare, exact, and built to be read again tomorrow.

For the last several years I've been the resident designer for Playpal Apps — a small house that ships beautifully crafted utilities, games, and wellness tools for iOS and Android. Five apps. Two platforms. Every pixel, my responsibility.

My work sits in the small details: the rhythm of a layout, the breath between paragraphs, the colour you didn't notice but felt. I believe restraint is the loudest design choice you can make — and that good products feel inevitable, not invented.

What I make.

A small range, on purpose — four things I do deeply, end to end.

  1. I

    UI & UX systems

    Mobile-first product design for iOS and Android — every screen, every state, the full set of components and tokens that hold it together.

  2. II

    Brand & identity

    Wordmarks, app icons, palettes, type voice. The product’s first impression, designed — not borrowed from a kit.

  3. III

    Iconography

    A craft, not an afterthought — the marks that carry brand and meaning at sixty pixels and at sixty feet.

  4. IV

    App Store craft

    Screenshots, captions, listing copy — the marketing surface that earns the first install and the second open.

§ 02

Selected work, 2023 — 2026

Five apps and a web build, designed end-to-end across iOS, Android, and the browser. Open any line for the full case study.

  1. 01 Utilify Utilities · Flagship 2024
  2. 02 Night Bloom Wellness 2023
  3. 03 Palettely Creativity 2024
  4. 04 PaperLens Productivity 2024
  5. 05 Time Zone Connect Productivity 2023
  6. 06 Creator Studio Web · Brand & Marketing 2026
§ 03

Five apps. One practice.

Under every product is the same handwriting — a discipline of colour, a family of marks, one way of building.

01 — The colour

Each app reads as a token system — a wordmark, a primary, and the palette it lives in: a tonal ramp for the focused apps, a full spectrum for the colour-led ones.

02 — The marks

Five icons, one logic — a bold silhouette, a single idea, no gradient for its own sake.

§ 04

The four notes I keep above the desk.

  1. i.

    Restraint is a feature.

    An interface gets better the more I take away. The hardest line to draw is the one that doesn't appear in the final screen.

  2. ii.

    Details are the design.

    A type ramp is not "polish." A focus ring is not "polish." A spacing rhythm is not "polish." They are the design.

  3. iii.

    Pixels are policy.

    Every default tells the user what to do. I treat empty states, error copy, and confirmation moments as the place a product earns trust.

  4. iv.

    Ship, then sharpen.

    A screen only really exists once people use it. I ship the strongest version that's genuinely ready, then let real behaviour — not just my own taste — tell me what to sharpen next.

5
apps designed,
end to end
2
platforms,
iOS & Android
∞
small decisions,
made on purpose
1
quiet practice,
one designer
§ 05

About.

I'm Shivani Sudhir — a product designer working from Sydney. I started my career as an iOS developer, moved into design once I realised I cared more about how a product felt than how it was wired, and have spent the last several years embedded with a small independent studio shipping apps real people pay for with their attention.

I take projects all the way through: research and structure, brand and identity, the full UI system, motion, the App Store screenshots, the marketing site. I prefer to own the surface end-to-end so the seams disappear.

Outside of design I read a lot, drink coffee by the litre, and keep a sketchbook I never show anyone.

§ 06

If you're building something thoughtful and need a designer who'll see it through —

shivaanisudhir@gmail.com ↗
Open to select work · 2026 • Reply within 48 hours